The Medium is the Massage
Notes
Finished: Jan 2021
Rating (out of 5): âââââ
Summary
McLuhan describes his own thesis on the final page, quite succinctly:
âThe environment that humans create become our medium for defining our role in it. The invention of type created linear, or sequential, thought, separating thought from action. Now, with TV and folk singing, thought and action are closer and social involvement is greater. We again live in a village.â
In my own words, McLuhan is saying that the content of any given media matters less than the structure of how that content is conveyed. Books beget linear thought. Social media begets political debates and name-calling. The rules of the environment (the medium) dictate how we interact with it. And weâre surrounded by it constantly, always in it, and mostly unaware of how invisible yet all-powerful its influence is.
The Medium (of the book) is the Message (of the book)
The format of the book is intentional to make known the message of the book. Because itâs written and designed to read more like a piece of philosophy or art or poetry, I am as a reader predisposed to read its thoughts as such.
If it were formatted like a proper textbook or researched nonfiction essay, I would be underlining things all over the place with notes like âsource???â and âplease provide evidence!â
That is to say, because of the way the same information is presented, I am inclined to think about and process it differently. Because it is formatted like poetry, I critically read into the ideas instead of the substance of claims.
Like an RPG
People in the world of tabletop RPGs, especially indie games, like to discuss the way in which game mechanics interplay with story elements to create the overall effect.
Itâs generally accepted that the mechanics of a game will shape the narrative it creates. Thatâs why people get annoyed when others insist on applying the ruleset of D&D to any narrative. In essence, if you have game mechanics that focus on fighting and combat, your story will wind up with fighting and combat. If your game mechanics focus on emotional trauma and interpersonal healing, you and your players will wind up telling narratives that center emotional trauma and interpersonal healing.
This is exactly McLuhanâs point - the medium is the message. The mechanics shape the message and are intrinsically tied to how the story plays out. And awareness of these is what lets us shape the stories and discover how the mechanics and our own ideas shape the system: âthere is absolutely no inevitability as long as there is a willingness to contemplate what is happening.â
We have no trouble looking at games and seeing how the explicit rules govern the interactions of play. McLuhan is asking us to look at the media around us in our lives and identify the implicit rules that still govern the interactions of play.
Language as a medium
âWords and the meaning of words predispose the child to think and act automatically in certain waysâ
This reminds me of how language shapes how we think.
The rear-view mirror
âWhen faced with a totally new situation, we tend always to attach ourselves to the objects, to the flavor of the most recent past. We look at the present through a rear-view mirror. We march backwards into the future.â
âIn the name of âprogress,â our official culture is striving to force the new media to do the work of the old.â
This of course immediately made me think of the pandemic, remote working, zoom, and the immediate desire to force technology to replicate in-person-ness instead of imagining beyond in-person interaction. Forcing new media to do the work of the old.
Invisible environment
âEnvironments are invisible. Their groundrules, pervasive structure, and overall patterns elude easy perception.â
Wild to think that McLuhanâs ideas about environment here are likely the source of what (to me) is now common knowledge, as popularized by 99% Invisible and discussed in Extrastatecraft.
He also goes into pre-conceived bias:
âThe professional tends to classify and specialize, to accept uncritically the groundrules of the environment ⌠The âexpertâ is the man who stays put.â
Reminds me a lot of the value of âfresh eyesâ on a codebase.
Linear & networked thought
Something about this is fascinating to me:
âWhere a visual space is an organized continuum of a uniform connected kind, the ear world is a world of simultaneous relationships.â
McLuhan then gets into how âmost people fund it difficult to understand purely verbal conceptsâ (like me!) and the way in which we trust vision and the eye and visual metaphors more. Fascinating! Organizing information visually certainly applies a certain, different medium to it.
Thereâs a comparison here to the The Shallows, because there, the author distinguishes the hyperlink structure of the internet with webbed, networked, nonlinear thought patterns from the linear, line-by-line thought patterns presented in a book.
McLuhan takes this idea one step further to say that the book is just applying linear thought patterns onto this third form, the auditory, which is chaotic and all-at-once but also, in my opinion, the most linear medium of all because its linearity is defined by the passage of time itself.
Global Village
âThe public, in the sense of a great consensus of separate and distinct viewpoints, is finished. Today, the mass audience (the successor to the âpublicâ) can be used as a creative, participating force. It is, instead, merely given packages of passive entertainment.â
To me, this is referencing the passivity of the way that we interact with media. In McLuhanâs 1960s world, the passivity of packaged entertainment was about TV. Today, it can be expanded to some much more. And contrasted with the âcreator economyâ of the internet. Creator, consumer, viewer, maker - to what extent are these separate and distinct viewpoints? Are we a public? Are we a great consensus? Or are we a mass audience, everyone (even âcreatorsâ) just consumers of the Internet as media?
âThe new electronic interdependence recreates the world in the image of a global villageâ
I think this is the line that people use to credit McLuhan with predicting the Internet and how it would be used.
âInformation pours upon us, instantaneously and continuously. As soon as information is acquired, it is very rapidly replaced by still newer information. Our electronically-configured world has forced us to move from the habit of data classification to the mode of pattern recognition. We can no longer build serially, block-by-block, step-by-step, because instant communication insures that all factors of the environment and of experience co-exist in a state of active interplay.â
This is the global village, a âsimultaneous happeningâ. Again, not surprisingly since Nicholas Carr references this book so much, this reckons back to The Shallows and its thesis that the Internet is changing our brains. McLuhan saw this even before the Internet.
Misc thoughts
The title is of course supposed to be âThe Medium is the Messageâ but the typesetting as âMassageâ was a mistake that they wound up keeping. Thereâs also the âmessageâ -> âmess ageâ pun that becomes âmassageâ -> âmass ageâ, which references McLuhanâs global village.
In the end, everyoneâs individual world - your context, your thoughts, your experiences and biases, are the ultimate medium because they shape the way you receive and process the information content of the world.